Factorio chunk size. To do that I need to extract the info from the level.
Factorio chunk size May 29, 2025 · Crucially, chunk size plays a significant role in reducing pollution in Factorio. Apr 12, 2025 · A chunk is a quadratic area where one side is 32 tiles long. Mar 5, 2021 · Edit: The Shortcuts mod now allows you to change the chunk size. Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. May 31, 2025 · From Official Factorio Wiki. This means that as pollution spreads more widely across multiple chunks, it becomes increasingly diluted and is absorbed more effectively. On my current game I use chunk-aligned city block (of size 5 x 5 chunks) with a chunk-aligned rail system. Apr 27, 2017 · Xorimuth wrote: Fri Oct 02, 2020 12:44 pm There is a slight advantage to using chunk size 32 in your world when creating snap-to-chunk blueprints: if you make 30x30 blueprints then the first layout that you create will not actually be aligned correctly, Mar 25, 2021 · The map is nearly infinite in size unless you specify limits, but only the chunks that have been generated (usually a few chunks beyond what was revealed) will impact performance since the rest of the map simply doesn't exist at that point. Each chunk of the map inherently reduces the pollution it covers over time. Dec 19, 2017 · Because chunks are only generated in and close around the area revealed by radar, it is possible to reach that border without overloading your computer, as the size of the map in computer memory is dependent only on chunks actually generated. (1024 square tiles). See examples, distances, real world size analogy and grid overlay. I posted this elsewhere about using larger blocks or virtual 'chunks'. If only a narrow stripe of land is explored to far away, this remains manageable. Jun 10, 2024 · Learn how the game world is divided into tiles and chunks, and how they affect map generation, pollution, enemy expansion and more. Factorio chunks are 32x32, can we have the large power poles stretch to 32 instead of 30 to better fit the default chunk size? Suggestion / Idea I would like to be able to set up a radar/ large power pole grid for my base that fits with the games chunk spacing. Metallic asteroid chunk is a resource gathered by asteroid collectors and processed in As asteroid chunks stack size is only 1, Candidate chunks are given scores to determine which one of them should be expanded into. The default is 32 to match the game. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. A grid of tiles and chunks in can be viewed in the debug mode by pressing F5 . I think it's just a handy yardstick, but maybe someone else who actually uses a chunk-based design should weigh in. And overall, seems like less work in the long run. That way when I need to expand I just have to pop down some city and rail blocks and everything is neatly aligned and connected. The iteration is over a square region centered around the chunk for which the calculation is done, and includes the central chunk as well. . When you pause the game (Shift + Space) or have the grid showing (Debug mode F4) the chunks are the areas defined by the thicker lines. Nov 5, 2024 · its 2000x2000 chunks by default, find out how much a chunk is and you have your answer. Oct 13, 2015 · Im trying to implement a web-viewer of the maps of Factorio, a web tool that allows to scroll and see your map in detail from your browser. Feb 20, 2023 · This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. Mar 5, 2021 · This might be helpful for lining up large blueprints on a large factory where your 'chunk' size is different than 32. Das Spiel scannt die Karte Chunk für Chunk, um zu entscheiden, ob jeder Chunk ein gültiges Ausbreitungsziel ist. Gültige Chunks werden als "Kandidaten-Chunks" bezeichnet und erhalten eine Punktzahl von 0 bis 1,0, die ihre relative Eignung angibt. Like you said a chunks are the 32x32 areas that factorio processes. Jul 31, 2021 · If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". To do that I need to extract the info from the level. Die Ausbreitung von Gegnern wird pro Chunk ausgewertet. I am certain there is some well-thought out logic behind that 100x100 size that has been tried and tested but I fail to understand it. The default map size is 1 million tiles in every direction from the origin, or 2M×2M tiles total. If each tile were 1m², that's larger than India, or slightly less than half the land area of Brazil. For UPS concerns, putting all your infrastructure into as few chunks as possible would probably be better for performance: consider a production block that occupies 8x8 chunks but could fit into a 7x7; that's 15 fewer chunks that need updating with just a readjustment. Distances are calculated as Manhattan distance. dat but as far as I know there is no public info about the file format due to the way the data is stored from the ingame memory. This score takes into account various settings noted below. gptspdtgtcoyivpzovnetairytiiwivqhilyrocxspandhiqcqk